Some more embodiment analyses

Here are some more (explorative) analyses from the embodiment data used the Embodiment in character-based video games.

I collected also workload data using raw Nasa TLX when gathering data for EFA and CFA, but then I did not use workload data in analyses. My assumption was that workload would correlate with the embodiment, but did not look at this.

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Embodiment Scale

During last year, I have been developing a way to evaluate embodiment experience in videogames. I will present the scale development study in the Academic Mindtrek ’16 (Tampere, Oct 17th to 19th, 2016).

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Role-playing in single-player videogames

I will present my paper Role-playing in single-player videogames at Role-playing in games seminar (April 10-11, 2012).

(The paper might be  in the program with its old title Role-Playing in Single-Player Computer Role-Playing Games).

The paper present a small study set to investigate relation between role-playing and story. Following hypothesis are examined:

  1. Role-playing ones character makes game narrative more coherent and interesting
  2. When the game is too hard, role-playing will decrease.

I used a questionnaire to ask about role-playing and story in Fallout 3, Dragon Age: Origins, Red Dead Redemption, Dragon Age 2, Elder Scroll V: Skyrim,  Grand Theft Auto IVDeus Ex: Human Revolution, Mass Effect 2, Assassin’s Creed: Brotherhood, and Batman: Arkham Asylum.

I write more about result later. This is a teaser.