The Philosophy of Computer Games 2013 Conferences Papers / Presentations

There are (again) great set of papers from The Philosophy of Computer Games 2013 conferences available on their website



Computer Games and Emotions

Petri Lankoski

Authoritative version is published in Sageng, Fossheim & Larsen (eds.), The Philosophy of Computer Games, Springer, pp. 39–55,  DOI=10.1007/978-94-007-4249-9_4.


An intriguing question in the philosophy of fiction is on how can we be moved by the fates of the fictional characters or how we fear a fictional monster? This question, in the context of literature and film, has been addressed, for example, by Lamarque (2004/1981), Carroll (1990, pp. 61–96), and Walton (1990, pp. 240–289). This same question is relevant in the context of computer games: how can players be afraid in the game events when obviously, for example, a monster in a horror game cannot threaten the players?

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