Modeling Player-character Engagement in Single-player Character-driven Games

Petri Lankoski

In ACE 2013 Netherlands, pp. 572-575.  Copyright Springer 2013. This is author’s version. The definitive version DOI: 10.1007/978-3-319-03161-3_56.

Abstract

This pilot study looks at how the formal features of character-driven games can be used to explain player-character engagement. Questionnaire data (N=206), formal game features (in 11 games), and ordinal regression were used in the analysis. The results show that interactive dialogue and cut-scenes showing the romances between the player-character and another character relates to higher character engagement scores, while romance modeling and friendship modeling relate to lower character engagement scores.

Keywords: ordinal regression, player-character, engagement, identification

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