Data and R code of two papers

Below is link to the data file and R code used to in the final models in “Models for Story Consistency and Interestingness in Single-Player RPGs” (in Mindtrek 2013) and “Modeling Player-character engagement in Single-player character-driven games” (in ACE 2013 Netherlands).  The models q4 and q7 are used in the first paper and and the model q8 is used in the second paper.

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Modeling Player-character Engagement in Single-player Character-driven Games

Petri Lankoski

In ACE 2013 Netherlands, pp. 572-575.  Copyright Springer 2013. This is author’s version. The definitive version DOI: 10.1007/978-3-319-03161-3_56.

Abstract

This pilot study looks at how the formal features of character-driven games can be used to explain player-character engagement. Questionnaire data (N=206), formal game features (in 11 games), and ordinal regression were used in the analysis. The results show that interactive dialogue and cut-scenes showing the romances between the player-character and another character relates to higher character engagement scores, while romance modeling and friendship modeling relate to lower character engagement scores.

Keywords: ordinal regression, player-character, engagement, identification

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Models for Story Consistency and Interestingness in Single-Player RPGs

Petri Lankoski

Published in Academic MindTrek 2013

(c) Petri Lankoski 2013. This is the author’s version of the work. It is posted here for your own personal use. Not for redistribution. The definitive version was published in Academic MindTrek 2013. http://dx.doi.org/ [LINK TO BE ADDED]

ABSTRACT

What are the elements that aect story interestingness or consistency in single-player videogames? The question is approached by comparing player evaluations (N=206) of 11 videogames against a set of features derived by formal (qualitative) analysis. Ordinal regression was used to analyze the collected data. The study posits that dialogue system, romance, moral choice, appearance customization, and support for dierent play styles relate to story evaluation. Females tend to judge game stories more favorably and those with doctoral degree less favorably than players with other education.

Categories and Subject Descriptors K.8.4 [Personal Computing]: General|Games

General Terms: Experimentation

Keywords: ordinal regression, games, storytelling, story consistency, story interestingness

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My MindTrek2013 presentation on game story

My MindTrek 2013 presentation: http://www.slideshare.net/slideshow/embed_code/26820610

The presentation relates to my paper