To my reading list

Warren Spector, Next-gen storytelling: http://www.escapistmagazine.com/news/category/437

 

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Computer Games and Emotions

Petri Lankoski

Authoritative version is published in Sageng, Fossheim & Larsen (eds.), The Philosophy of Computer Games, Springer, pp. 39–55,  DOI=10.1007/978-94-007-4249-9_4.

Introduction

An intriguing question in the philosophy of fiction is on how can we be moved by the fates of the fictional characters or how we fear a fictional monster? This question, in the context of literature and film, has been addressed, for example, by Lamarque (2004/1981), Carroll (1990, pp. 61–96), and Walton (1990, pp. 240–289). This same question is relevant in the context of computer games: how can players be afraid in the game events when obviously, for example, a monster in a horror game cannot threaten the players?

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