Author Archive for Petri Lankoski

16
May
15

Tutorial: 1st-person sneak in Unity 5, part 5

This part adds logic for the PC and keep track of things such as health, dying. I also add functionality for invisibility (that have already partly added in Guard class).  I also add HUD using the new GUI system to show health and energy (that is used to maintain invisibility).

Previous parts:

Continue reading ‘Tutorial: 1st-person sneak in Unity 5, part 5′

15
May
15

Tutorial: 1st-person sneak in Unity 5, part 4

This part will add doors leading a level to another and a logic for adding/moving the PC object in the correct place on the scene.

Continue reading ‘Tutorial: 1st-person sneak in Unity 5, part 4′

14
May
15

Tutorial: 1st-person sneak in Unity 5, part 3

Now we have a simple agent that follows patrol route and change colour when it sees the player object. To make this usable and interesting in the game, we need to extend to functionality and have something else than a cube.

Previous parts of tutorial

Continue reading ‘Tutorial: 1st-person sneak in Unity 5, part 3′

10
May
15

Tutorial: 1st-person sneak in Unity 5, part 2

The first part of tutorial: /2015/05/07/tutorial-1st-person-sneak-in-unity-5-part-1/

The guards needs to be able to observe their surroundings so we need a perception system. I want to make agent not to see its back, but sensing if someone is really close and have some peripheral vision with limited range (cf figure below). Also, guard should not be able to see through obstacles.

Continue reading ‘Tutorial: 1st-person sneak in Unity 5, part 2′

07
May
15

Tutorial: 1st-person sneak in Unity 5, part 1

This tutorial goes through how to build a 1st person sneaking game with simple enemies/guards that patrols predefined routes and if they spot the PC they start to follow and attack if they get near enough. A short video clip demonstrates the guard behaviour this tutorial builds.

This tutorial assumes that you are familiar with Unity and can create game objects, prefabs, and scripts.  The code snippets below are in C#.

Continue reading ‘Tutorial: 1st-person sneak in Unity 5, part 1′

08
Apr
15

Game Research Methods: An Overview edited by Lankoski & Björk

Our edited collection just came out from ETC Press.

Print and free pdf available: http://press.etc.cmu.edu/content/game-research-methods-overview

An overview presentation at slideshare: http://www.slideshare.net/lankoski/game-research-methods-book-introduction

Continue reading ‘Game Research Methods: An Overview edited by Lankoski & Björk’

25
Mar
15

Ethics of Twitter use: comment flooding is bad

I have seen comments that some orchestrate their followers to harass some Twitter user. Intriguingly, I’ve also seen those same people participating comment flooding.

The main thing about flooding I have seen is that individual Twitter users are not causing the flood, but a collective effect of a crowd.

Some cases someone (with a good amount of followers) pick up a critical comment and RT or comment and mob starts to gather. After the comment food researches critical mass, flood feeds itself and maintains its momentum for hours.

If ones friend is comment spammed, it is orchestrated harassment. If someone unknown or some with opposing opinions is flooded, they got what they deserve.

This phenomenon is not nice at all.

It would be great if you see a comment RTed / commented and you disapprove, before joining in, consider if you have something constructive and novel to contribute to this issue?

If not have anything constructive and novel to contribute, please do not join the mob.

Comment flooding (spamming) is not a nice experience and it does not help to communicate your disagreement in any meaningful way.




Categories

Archives

Petri Lankoski

Books

Character-Driven Game Design Character-Driven Game Design

Follow

Get every new post delivered to your Inbox.

Join 674 other followers