Author Archive for Petri Lankoski

25
Mar
15

Ethics of Twitter use: comment flooding is bad

I have seen comments that some orchestrate their followers to harass some Twitter user. Intriguingly, I’ve also seen those same people participating comment flooding.

The main thing about flooding I have seen is that individual Twitter users are not causing the flood, but a collective effect of a crowd.

Some cases someone (with a good amount of followers) pick up a critical comment and RT or comment and mob starts to gather. After the comment food researches critical mass, flood feeds itself and maintains its momentum for hours.

If ones friend is comment spammed, it is orchestrated harassment. If someone unknown or some with opposing opinions is flooded, they got what they deserve.

This phenomenon is not nice at all.

It would be great if you see a comment RTed / commented and you disapprove, before joining in, consider if you have something constructive and novel to contribute to this issue?

If not have anything constructive and novel to contribute, please do not join the mob.

Comment flooding (spamming) is not a nice experience and it does not help to communicate your disagreement in any meaningful way.

08
Mar
15

Embodiment, game characters and game design, my lecture in IK2015

21
Feb
15

Animation tutorial for Unity

My students did last spring a tutorial how to importing and playing animation using Mecanim in Unity.

Kudos to Oscar Romin and Andreas Jansson.

Download the tutorial

01
Feb
15

Game Research Methods, eds., Lankoski and Björk, forthcoming

Direct link to Slide Share presentation: http://www.slideshare.net/lankoski/game-research-methods-book-introduction

27
Jan
15

Analysis for design

A lecture about who to analyse (board) games using statistics, probability theory and simulations.

Link to the slides if Slide Share plugin does not work: http://www.slideshare.net/lankoski/analysis-for-design

Scripts used to analyse games and visualise data:  http://www.mediafire.com/download/whucaos4v9chv40/AnalysisForDesignScripts.zip

31
Dec
14

Beyond Skin: 2014 in blogging

bs-2014

https://petrilankoski.wordpress.com/2014/annual-report/

04
Nov
14

Yet Another DiGRA FAQ

1. What is DiGRA

2. What DiGRA does

  • The main operations of DiGRA are its conferences and its journal. DiGRA does not conduct research.

3. How DiGRA is funded

  • DiGRA is funded mainly by membership fees.

4. DiGRA should get rid of feminist board members or have more diverse board

DiGRA operates under Finnish law.

  • This means that DiGRA cannot discriminate its members based on their gender, religion, political beliefs, etc.
  • The board members are elected in a general assembly.

5. DiGRA thinks X 

  • Only general assembly or the board can make decisions for DiGRA or express opinions of DiGRA. A board member can talk behalf of DiGRA in specific cases, but in general DiGRA members (including the members of the board) are expressing their own opinions. (Decisions in DiGRA are made by general assembly. General assembly delegates power to make decisions to the board. General assembly set frames for operation by deciding budget and an action plan.)
  • Publications in DiGRA digital library or Transactions of the Digital Games Research Association (ToDIGRA) does not necessarily reflect DiGRA’s view on the topic.
  • Blog posts of the members are expressing members opinions.
  • Things published by SAGE, Springer, etc. are not DiGRA’s.

Some relevant laws:




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Petri Lankoski

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Character-Driven Game Design

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