JGVW Special Issue: Experiencing Games

I just got a copy of the special issue Experiencing games: Games, play and players of the Journal of Gaming and Virtual Worlds edited by Waern, Thorhauge, Verhagen, and me (the online version should come out by the end of December).

Special issue TOC:

  • Lankoski, Waern, Thorhauge, Verhagen: Introduction to special issue: Experiencing Games: Games, play and players, pp. 175-180. DOI=10.1386/jgvw.3.3.175_7.
  • Kivikangas et al.: A review of the us of psychophysiological methods in game research, pp. 181-199. DOI=10.1386/jgvw.3.3.181_1.
  • Norgard: The corporeal-locomotive craftsman: Gaming in World of Warcraft, pp. 201-218. DOI=10.1386/jgvw.3.3.201_1.
  • Montola: The painful art of extreme role-playing, pp. 219-237. DOI=10.1386/jgvw.3.3.175_7. DOI=10.1386/jgvw.3.3.219_1.
  • Waern: ‘I’m in love with someone that doesn’t exist!’ Bleed in the context of a computer game, pp- 239-257. DOI=10.1386/jgvw.3.3.239_1.
  • Hagen: Designing for player experience: How professional game developers communicate design visions, pp. 259-275. DOI=10.1386/jgvw.3.3.259_1.

(I add direct links to dois when the online versions are available.)

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