Notes on Aalto Game Design Courses

Now the first year (of two year MA degree programme) of the Game Design and Production at the School of Art and Design at the Aalto University is over (and I am at the Södertörn University), I thought to write notes about the courses.
Game Design:

  • Gameplay Design Workshop (5 days) by Petri Ikonen (Digital Chocolate) & me. (my slides: 1, 2)
  • Lecture 1: Game Design by me
  • Lecture 2: Narrative Design 1/2 by Mikko Rautalahti (Remedy)
  • Lecture 3: Narrative Design 2/2 by Mikko Rautalahti (Remedy)
  • Lecture 4: Level Design for Casual Games by Petri Ikonen (Digital Chocolate)
  • Lecture 5: Gameplay Design Patterns by Jussi Holopainen (NRC)
  • Lecture 6: Level Design by Jarkko Kainulainen (Tribe Studios)

Game Analysis

  • Four mornings with lectures and analytical exercises by me (my slides)
  • Analysis on game reported as an essay

Game Project

  • Two groups of students designed and developed fully playable murder mystery games with great visuals and potential to be polished great games. Tutored and taught by me.

Understanding Games

  • Lectures on Roleplaying Games by Jaakko Stenros (University of Tampere) & Markus Montola (Gray Area)
  • Exam on Tavinor, The art of videogames
  • (alternative for this was a book exam)

Playability Evaluation

  • Workshop (1 day) by Elina Ollila (NRC)
  • Workshop (4 days) by Juha Huhtakallio (Kuuasema)
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2 thoughts on “Notes on Aalto Game Design Courses

  1. I’m new to your blog and I started to wander what is ‘playability’? I’m quite sure that I haven’t heart the term before.

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