Games as Transformative Works

An open access journal has published an issue about games, Games as Transformative Works.

TOC

Editorial

  • Games as transformative works by Rebecca Carlson

Praxis

  • The Army rolls through Indianapolis: Fieldwork at the Virtual Army Experience Abstract by Robertson Allen
  • “Too Human” versus the enthusiast press: Video game journalists as mediators of commodity value Abstract by Rebecca Carlson
  • The everyday lives of video game developers: Experimentally understanding underlying systems/structures Abstract by Casey O’Donnell
  • Social dimensions of expertise in “World of Warcraft” players Abstract by Mark Chen
  • The friends that game together: A folkloric expansion of textual poaching to genre farming for socialization in tabletop role-playing games Abstract by Michael Robert Underwood
  • “Once more a kingly quest”: Fan games and the classic adventure genre Abstract by Anastasia Marie Salter
  • Endless loop: A brief history of chiptunes Abstract by Kevin Driscoll, Joshua Diaz

Symposium

  • Maps of many worlds: Remembering computer game fandom in the 1980s by Will Brooker
  • Game over: Asian Americans and video game representation by Thien-bao Thuc Phi
  • Intrinsic motivation: “flOw,” video games, and participatory culture by Braxton Soderman
  • “Dungeons & Dragons”: The gamers are revolting! by Rebecca Bryant
  • An examination of living through enjoyment: Live-action role-play by Amanda Odom
  • The birth of a community, the death of the win: Player production of the “Middle-earth Collectible Card Game” by Joe Bisz
  • Playing Sue by Julia Beck, Frauke Herrling

Interview

  • Interview with Paul Marino by Geoffrey Long
  • Interview with Doris C. Rusch by Clara Fernández-Vara
  • Interview with Tony O’Driscoll by TWC Editor
  • Diane E. Levin: Child’s play as transformative work by TWC Editor

Review

  • “Second person: Role-playing and story in games and playable media,” edited by Pat Harrigan and Noah Wardrip-Fruin by John Finlay Kerr
  • “Beyond Barbie and Mortal Kombat: New perspectives on gender and gaming,” edited by Yasmin B. Kafai et al. by Gina Serafin-Persson
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