Conflict Webs and Character-driven Role-playing Game Design

After giving presentation on character-driven game design I was given pointer to idea of conflict webs and flag framing by Bankuei. There are things that corresponds with I have presented in my Character Design Fundamentals for Role-Playing Games.

Especially interesting is a NPC role wants to use PC (in addition to supporting or being against PC), which I have somewhat neglected (although this role has been present implicitly) in my writings.

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